Blog Posts

All of my Blog posts arranged by published date

Part 3 of A Gamification Mockup

In first mock up post we came up with a concept for a gamified application and in the second mock up post we fleshed out most of the application. Let’s finish off this design with the last few components and draw out what these screens might look like. Image by felipe lopez on Unsplash We left off last time with a fairly well rounded final design for the application.

Part 2 of A Gamification Mockup

In my previous post we did a little bit of a brainstorming session with the Octalysis method to come up with a concept for a gamified application around using the Agile development methodology. Let’s continue with that design. Image by Pascal on Flickr (Public Domain) Squads and Soldiers We left off with having planned out a Mission Command Centre and linked the concepts of objectives, operations, missions and tasks to the relevant agile development concepts.

Musings on Architecture in an Agile World

With everything currently going on at the moment I thought I would take a little bit of a break from the mock-up gamification design and post some musings around some work related subjects that have come up recently. Image by Quino Al on Unsplash My experience has been, when people think of architecture in an Information Technology sense, they think of complex, sometimes hard to interpret, diagrams and artefacts that look good on paper but take a long time to develop and are potentially harder to implement.

Gamification Mockup with the Octalysis Method

Image by Jaciel Melnik on Unsplash Using Octalysis My last post touched on the Octalysis method of categorizing the various gamification elements that can be applied to an application to motivate users. That post had a number of comments in regards to providing more detail and information about how this is, or could be, applied to applications. I think the points that you wrote in the blog were really interesting and I can't agree more on your opinion about the badge and leaderboard.

Gamification Types - The Octalysis Method

Image by The Creative Exchange on Unsplash The Octalysis Method Annalie, one of my fellow students in the gamification unit I’m doing, recently posted a Ted Talk by Yu-Kai Chou on Gamification to improve our world that is well worth a watch. In this talk, Yu-Kai breaks down his gamification design framework he calls Octalysis. Essentially, within Octalysis there are eight core drivers:

Gamification as a form of Motivation

Image by Glenn Prince - created using the Medieval Game Button Pack by pzUH As part of, what turned out to be, a far ranging discussion with Sally Brandon, my tutor related to the Gamified Media unit I am taking this trimester, we explored some interesting topics around motivation, task management and work management practices. I found the conversation around both my own personal task management practices, as well as typical development and project management practices around managing work, really got me thinking about motivation and gamification of tasks.

Becoming More Social

Like many introverted IT people, I’m not overly social or public with the work I do. I’ve survived so far, but with the changes and further work I want to do I have to start getting more public. It’s also a requirement for the University unit’s I’m doing, so let’s spin that as two birds one stone! Image by Kephir (Wikipedia) What I’m starting with I’m not starting with much, a modest LinkedIn Profile, a sparse Twitter Account, an empty GitHub Account and this website so I guess the only way is up right?

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